Skills
White: Totem of Wrath
Creates a totem that fires magic charges at the enemy team for 6 seconds. Mojo can't attack and use skills for the duration.
- Damage per missile: 32,046 (20% Magic attack + 40 * Level + 200)
Green: Healing Spirits
Heals each ally.
- Healing: 52,480 (35% Magic attack + 45 * Level)
- Cooldown: 12.5 seconds
Blue: Cursed Bones
Throws a charge at the nearest enemy, which deals magic damage and stuns the target, then bounces off at a random enemy.
- Damage: 23,984 (15% Magic attack + 30 * Level + 700)
- Chance to stun is lowered if the target's level is above 130
- Duration: 1 second
- Hits: 8
- Cooldown: 21 seconds
- Initial cooldown: 16 seconds
Skills
White: Totem of Wrath
Creates a totem that shoots magic projectiles at the two closest enemies for 4 seconds. The skill lasts for 0.15 seconds longer for each Wrath of Spirits charge. Mojo cannot attack or use skills during this time.
- Damage per missile: 16,772 (20% Magic attack + 15 * Level)
Green: Healing Spirits
Heals allies for 5% of their max health, but no more than 42,030 (50% Magic attack + 30 * Level + 1,000). If an ally has been fully healed by this skill, they receive 10% energy while Mojo himself receives a Wrath of the Spirits charge. Healed Nature heroes receive 10% extra energy.
- Maximum healing: 42,030 (50% Magic attack + 30 * Level + 1,000)
- Cooldown: 12.5 seconds
Blue: Cursed Bones
Shoots a projectile at a random enemy, dealing magic damage and stunning the target. If an enemy burns or steals an ally's energy, Mojo uses this skill on that enemy, dealing extra damage for every Wrath of the Spirits charge
- Keywords: Stun
- Damage: 18,572 (20% Magic attack + 30 * Level + 600)
- Extra Damage for each Wrath of the Spirits charge: 18,572 (20% Magic attack + 30 * Level + 600)
- Chance to stun is lowered if the target's level is above 120
- Hits: 8
- Cooldown: 21 seconds
Violet: Hex
Curses the enemy team every 2.0 seconds, applying a Hex mark to the hero that took the most damage during that time. The mark channels damage taken within 2.0 seconds equal to the current percentage of Mojo's health. No less than 20% and no more than 80 (1 * Level) %. If an enemy dies to this skill, Mojo gets 3 Wrath charges. The skill remains active after Mojo dies, dealing an extra 20% of the damage the target has taken.
- Keywords: Mark
- Maximum mark damage: 80 (1 * Level) % of damage taken by the target
Skill Info[]
His white skill, Totem of Wrath, fires 20 missiles.
The charge that he throws using his blue skill, Cursed Bones, is capable of knocking over Martha's tea pot.
Lore[]
The flames were dancing, just like the fragments of shadows covering the sooty walls of the cave. Old Trott of the Zarakkhar tribe was telling his favorite story, surrounded by kids...
"Those was the days, Zarakkhar marshall and cruel, eager fer 'ealthy kiddies. And whot wi' the rest of 'em? Nuthin'! Thrown down the charm behind the Troll Mount, that's whot. But it weren't so wi' Mojo, oh no. Momma woun't give 'im away – but who cared? Feeble was the kiddie, feeble and ugly as mud."
The children, all ears on Trott, started touching their faces and glancing at each other. But the old troll kept speaking. "And so they threw 'im down the chasm, poor kiddie. But he woun't die!"
What he told them next bowled the kids over. All scabbed, scratched, and bruised, yet alive, the boy crawled through the corpses and weathered bones. At night, his exhausted body trembled with the cold. In the daylight, the unbearable stench of rotting flesh made him sick to the stomach. There was no bottom to this terror, and even the scanty troll tongue was enough to give the bravest of hearts shivers. "Whaddaya lookin' at? Add some fuel to th' fire. Or we all freeze cold, like poor Mojo," Trott yelled at the older kids. He waited for the flames to heat up, and continued.
"For a year, was Mojo cryin' and callin' for 'elp, and no one was ever answered. He crawled an' crept, and gather'd grass, an' ate its roots, soaked wi' his peers' bloods."
Trott slipped off a pale bladderwort tuft and continued, chewing it with his rotten teeth. For a long time, he told them about the forest where Mojo ended up, his bloody blisters, his cries and memories about his mother. He told them about the kid fighting a pack of hungry wargs, looking to escape the endless dark of the forest, and suffering from pesky gnats. But Trott did not forget about the infinite longing for life that overwhelmed the kid to the bottom of his little heart. And then, he came to the most important part.
"From nowher', Jhu was lyin' on the ground. 'E were the tuffest warrior o' Zarakkhar, and 'e was bleedin'. And 'e was bleedin' very very red! And the enemies was shootin' him from the hill! Oh was it dang-erous! 'T seemed they wud kill this Jhu an' off they go!"
Then, Trott tried his best to describe what Mojo was doing. It was unclear whether his gift was triggered by suffering, or that Providence led the kid. But he crawled towards the wounded Jhu and threw his hands in the air, creating a mysterious staff. Then he flung magical skulls at the enemies. Skulls so small, no one could explain where they come from. Spirits of late children led the skulls, beating their foes severely. Once Mojo had defeated the attack, he moved back to Jhu and healed his wounds with an unknown power.
"An' so", the old Trott finished, "Jhu was the best among Zarakkhar – but clever 'nuf to understand: the weak an' ugly can be o' more use than th' strongest o' warriors. He crafted a mask for Mojo, so that nobody wud ever laugh at 'is ugly face. And since back then, Mojo is the best of Jhu's friends, forever! And Mojo became the brave defender for the week an' wretched, an' the tribe now loves its kiddies well. That is that, young folks..."