Lars is a young northern mage. Naturally gifted in elemental magic, he lived prosperously and had the best teachers. Selfish and arrogant, Lars never offered his help for free. Everything changed when his life fell into the hands of his twin sister, Krista, who had been separated from Lars since birth.
Skills
White: Lord of the Storm
Lars summons a storm at the enemy's backline, dragging heroes to its eye and applying a Mark of Water to each of them.
- The drag effect and chance to apply a Mark of Water are lowered if the target's level is higher than 130
Green: Chain Lightning
Launches an electrical charge hitting each enemy one by one.
- Damage per target: 50,724 (35% Magic attack + 50 * Level)
- Cooldown: 16 seconds
- Initial cooldown: 3 seconds
Blue: Lightning Bolt
Strikes the nearest enemy with a lightning bolt, dealing damage and stunning them for 4 seconds. Enemies with a Mark of Water are prioritized.
- Damage: 64,660 (45% Magic attack + 60 * Level + 1,200)
- Chance to stun is lowered if the target's level is above 130
- Cooldown: 12 seconds
Lars is a young northern mage. Naturally gifted in elemental magic, he lived prosperously and had the best teachers. Selfish and arrogant, Lars never offered his help for free. Everything changed when his life fell into the hands of his twin sister, Krista, who had been separated from Lars since birth.
Skills
White: Lord of the Storm
Lars summons a storm at the enemy's backline, dragging heroes to its eye and applying a Mark of Water to each of them.
- The drag effect and chance to apply a Mark of Water are lowered if the target's level is higher than 120
Green: Chain Lightning
Launches an electrical charge hitting each enemy one by one.
- Damage per target: 33,258 (35% Magic attack + 50 * Level)
- Cooldown: 16 seconds
- Initial cooldown: 3 seconds
Blue: Lightning Bolt
Strikes a random enemy with a lightning bolt, dealing damage and stunning them for 4 seconds. Enemies with a Mark of Water are prioritized.
- Damage: 42,246 (45% Magic attack + 60 * Level + 1,200)
- Chance to stun is lowered if the target's level is above 120
- Cooldown: 12 seconds