Skills
White: Under the Forest Canopy
Alvanor activates a runic barrier that protects all allies and absorbs 100% of the damage dealt by basic attacks.
- Damage absorbed by the barrier: 541,076 (100% Health + 100 * Level)
Green: Wrath of Nature
Alvanor unleashes the Wrath of Nature on nearby enemies, dealing damage and decreasing their Magic Defense for 5 seconds.
- Damage: 66,430 (45% Magic attack + 65 * Level)
- Magic Defense decrease: 11,028 (8% Magic attack + 5 * Level + 70)
- Cooldown: 8 seconds
Blue: Rune of Life
Alvanor conjures a Rune of Life for 4 seconds that heals all allies once per second. While the rune is active, all allied Grove Keepers are healed twice as effectively regardless of the source of the healing.
- Health restored to each ally: 67,080 (45% Magic attack + 70 * Level + 1,400)
- Cooldown: 12 seconds
- Hits: 4
Violet: Harmony of the Grove
All heroes protected by the runic barrier gain bonus energy for all damage absorbed. After the barrier disappears, it is triggered again on all Grove Keepers.
- Chance to gain energy is lowered if the target's level is above 130
- Barrier capacity for each Grove Keeper on the team: 161,023 (30% Health + 20 * Level + 800)
Skills
White: Runes of Ice
Alvanor conjures 5 Runes of Ice in front of himself and launches them at enemies. Each rune travels towards the nearest enemy, damaging and slowing the target.
- Damage: 55,830 (65% Magic attack + 100 * Level)
- Chance to slow is lowered if the target's level is above 120
- Hits: 5
- Duration: 5 seconds
Green: Rune of Life
Alvanor conjures a Rune of Life that heals all allies once per second. While the rune is active, all allied Nature Heroes are healed twice as effectively regardless of the healing source.
- Healing: 38,744 (45% Magic attack + 70 * Level)
- Cooldown: 8 seconds
- Duration: 4 seconds
Blue: Rune of Fire
Alvanor invokes the power of the Rune of Fire, unleashing it on the two nearest enemies. Each target takes 37,544 (45% Magic attack + 60 * Level + 1,200) damage.
- Damage: 37,544 (45% Magic attack + 60 * Level + 1,200)
- Cooldown: 12 seconds
- Hits: 2
Violet: Rune of Earth
Alvanor activates a Rune of Earth to protect his allies. While the rune is active, allies take decreased damage from basic attacks. The Rune of Earth is always active for Nature Heroes.
- Decreases basic attack damage by 41,887 (55% Magic attack + 40 * Level + 1,600)
- Initial cooldown: 2 seconds
- Duration: 5 seconds
- Cooldown: 11 seconds
Introduction[]
For browser Alvanor was introduced to the game during the special event Alvanor's Awakening which started on 16 April 2021.