The strongest player should take the top lane, the weakest the bottom lane. The last player guy should take the middle.
If player 1 is strong enough to take the top path then follow Hericus' / Xahariel's suggestion otherwise player 1 should clear the two Eyes of the Herald in the middle to free the other paths.
If the top lane player fails to clear his path, then the bottom lane player can help by attacking the Eyes of the Herald on #25, #27, #20 to free the Boss of buffs but forfeiting the 4th chest in return.
Player 1 waits at #15 for player 3
- r-05-09-10-11-15-19-18-Boss(x3)
- g-02-07-08-12-16-23-26-25-22
- b-04-06-10-14-17-20-27-25-21-Boss
- b-05-09-10-14-17-20-27-25-21-Boss
- o-02-07-08-12-16-23-26-25-22
- g-04-06-10-11-15-19-18-Boss(x3)
Alternatively, the following "Swanson" maps give all four chests while allowing each player to complete their entire route without waiting for subsequent players, and without encountering any buffed enemies. Basically, player 1 takes the middle path, clearing as many enemy buffs as possible for the other players; player 2 then takes the bottom path, clearing the remaining enemy buffs for player 3, defeating as many enemy squads as possible along the way; then player 3 takes the top path to defeat the boss and the last remaining enemy squads.
The High and Tight routes allow the entire map to be cleared in this manner (460/460 points), but is less forgiving, so weaker guilds should instead choose the Turf and Turf map (440/460 points), which still grants all four chests, and can still be completed if certain players can't defeat all their assigned targets. For example, player 1 could lose up to two battles; or if player 3 hasn't defeated the boss after 3 attempts, then player 1 could use their last 2 moves against the boss, after which player 3 can proceed to the last two squads to earn the final chest; or player 2 can lose up to two battles, in which case...
- Player 1 could use their last two moves to double back and take out the Eye of the Herald at #27;
- Player 3 could sacrifice two of their boss attacks, taking a detour after #14 to get the buff at #13, defeating the Eye of the Herald at #20, then continuing on their previous path from #17 onward.
- Turf and Turf: 4 chests (440/460) for weaker guilds
- 05-09-10-11-15-22-25-21-(Boss(x2))
- 02-07-08-12-16-23-26-25-27-20
- 04-06-10-14-17-Boss(x3)-18-19
- High and Tight: 4 chests (460/460) for stronger guilds/perfectionists
- 05-09-10-11-15-22-25-21-25-27
- 02-03-02-07-08-12-16-23-26
- 04-06-10-14-13-20-17-Boss-18-19