This Adventure has three lanes and very strong static buffs on all of them. However, it also has less squads than other adventures with 15 AP per player, and the map is well interconnected, allowing for creative strategies.
Static buffs[]
- Left
- +90% physical damage resist
- +100% damage
- +150% healing
- Middle
- +90% pure, physical and magic damage resist
- +100% damage
- +250% health
- Right
- +90% magic damage resist
- +100% damage
- +250% health
Strategy[]
Sorted by total error margin within categories. All strategies except for unassorted category aim at 4 chests as anything less is a low goal. They make various compromises between level of interactivity, adaptiveness and boss chest safety.
Independent[]
Strategies with no waiting, provided that adventurers pick the paths in provided order. This makes them more convenient for regular adventures. The paths are usually more rigid though, making it harder to recover if there are more defeats than expected for one of players.
Beginner-friendly sides: Easy, and independent. The detour can be taken by either side, selecting the variant of spiral. If first player is undefeated, they should try, otherwise it can be decided when the sides reach 24 / 30.
This strategy allows the sides to avoid squads #25 and #29 with their strong buffs in level 13. There is also natural progression towards more advanced Duo Spiral strategy.
- 🟢 8-2-4-7-16-23-32-23-24-14-24-17[-11]
- 🔵 9-3-6-10-22-31-36-31-30-21-13
- 🟠 5-12-15-28-29-34-25-26-18-19-20-Boss x4
- 🔵 9-3-6-10-22-31-36-31-30-15-30-21[-13]
- 🟢 8-2-4-7-16-23-32-23-24-17-11
- 🟠 5-12-14-26-25-34-29-28-20-19-18-Boss x4
- 🟢 7-2-4-6-16-23-33-23-24-14-24-17[-11]
- 🔵 9-3-5-10-22-31-36-31-30-21-13
- 🟠 8-12-15-28-29-32-25-26-18-19-20-Boss x4
- 🔵 9-3-5-10-22-31-36-31-30-15-30-21[-13]
- 🟢 7-2-4-6-16-23-33-23-24-17-11
- 🟠 8-12-14-26-25-32-29-28-20-19-18-Boss x4
A variant of Spiral that doesn't wait for other side player to appear on the map. First player unlocks entire map for both teammates. If 🟠 joins second, they can go kill the boss right away.
Margin of error is very healthy, with two actions saved by skipping 34(32) / 36, and option to transpose to Spiral if things go wrong.
- 🟢 9-1-8-2-4-7-16-23-24-14-24-17-11
- 🟠 5-12-15-28-29-34-25-26-18-19-20-Boss x4
- 🔵 3-6-10-22-31-36-31-30-21-13
- 🔵 8-1-9-3-6-10-22-31-30-15-30-21-13
- 🟠 5-12-14-26-25-34-29-28-20-19-18-Boss x4
- 🟢 2-4-7-16-23-32-23-24-17-11
- 🟢 9-1-7-2-4-6-16-23-24-14-24-17-11
- 🟠 8-12-15-28-29-32-25-26-18-19-20-Boss x4
- 🔵 3-5-10-22-31-36-31-30-21-13
- 🔵 7-1-9-3-5-10-22-31-30-15-30-21-13
- 🟠 8-12-14-26-25-32-29-28-20-19-18-Boss x4
- 🟢 2-4-6-16-23-33-23-24-17-11
First player can fully clear their side if they fancy it, incl. 34(32) / 36. This saves 3rd player another step(s), allowing them to fail more, or help 🟠 with boss. If first player struggles, skipping 14 / 15 transposes to Spiral.
🔵 and 🔴 attempt to open the map completely. Their paths meet near the end, meaning that they share the error margin of 2.
If 🔵 reaches 15 (error margin: 3) and 🔴 reaches 32 (error margin: 4), 🟢 can still get 4 chests by following Spiral strategy.
🔴 path has waiting, but it is optional: 🟢 can take 25 (29 in Left Jab) before or after the boss to finish 4 chests.
- 🔵 9-3-6-10-22-31-36-31-30-21-30-15-[28-29-34]
- 🔴 8-2-4-7-16-7-11-17-24-23-32-[33-25-34-29]
- 🟢 5-12-14-26-18-19-20-Boss(x8)
- 🔴 8-2-4-7-16-23-32-23-24-17-24-14-26-[25-34]
- 🔵 9-3-6-10-22-10-13-21-30-31-36-[35-29-34-25]
- 🟢 5-12-15-28-20-19-18-Boss(x8)
- 🔵 9-3-5-10-22-31-36-31-30-21-30-15-[28-29-32]
- 🔴 7-2-4-6-16-6-11-17-24-23-33-[34-25-32-29]
- 🟢 8-12-14-26-18-19-20-Boss(x8)
- 🔴 7-2-4-6-16-23-33-23-24-17-24-14-26-[25-32]
- 🔵 9-3-5-10-22-10-13-21-30-31-36-[35-29-32-25]
- 🟢 8-12-15-28-20-19-18-Boss(x8)
Interactive[]
Strategies involving a lot of interaction between players as they clear buffs for each other. While this introduces waiting cycles, it also allows for strategies with more attacks on boss and generally better boss chest security.
Independent first player opens the game. The other two players should be well synchronized as they will wait for each other a lot. This is a slow but safe guide where players can help each other. Upon reaching 18 / 20, they can finish it creatively.
First player can skip detour to 32 / 36 as long as they can take 11 / 13.
- 🟢 8-2-4-7-16-23-[32-23-]24-14-24-17[-11]
- 🟠 9-13-21-30-15-28-20-Boss(x5)-18-12-5
- 🔵 3-6-10-22-31-36-35-29-34-25-26-18-19
- 🔵 9-3-6-10-22-31-[36-31-]30-15-30-21[-13]
- 🟠 8-11-17-24-14-26-18-19-20-Boss x6
- 🟢 2-4-7-16-23-32-33-25-34-29-28-20-12[-5]
- 🟢 7-2-4-6-16-23-[33-23-]24-14-24-17[-11]
- 🟠 9-13-21-30-15-28-20-Boss(x5)-18-12-8
- 🔵 3-5-10-22-31-36-35-29-32-25-26-18-19
- 🔵 9-3-5-10-22-31-[36-]31-30-15-30-21[-13]
- 🟠 7-11-17-24-14-26-18-19-20-Boss x6
- 🟢 2-4-6-16-23-33-34-25-32-29-28-20-12[-8]
Perhaps the best strategy when two players rely on physical damage. Blue player clears all squads with anti-physical static buffs. If red fully clears their path, yellow can skip #5. If red struggles, blue can take #34 instead. If blue has only 1 AP left upon reaching 18, taking 19 gives more boss attempts to yellow.
Less suitable for level 13 variant as the static buffs differ.
- 🔴 9-3-6-10-22-31-36-35-29-34-29-30-21[-13]
- 🟡 8-11-17-24-14-12[-5-12]-15-28-20-19[-18-Boss(x2-4)]
- 🔵 2-4-7-16-23-32-23-24-25-26-18-Boss(x4)
A strategy meant for two strong damage type specialists and one generalist. Fairly similar to RushNow, including color scheme. But this time, yellow has to face all types of static buffs. This time it's red and blue who hit the boss.
Note that yellow and red are in a good position to swap paths upon reaching 15 / 29, and blue and red can go creative at 18 / 20.
- 🟡 8-11-17-24-14-12-5-12-15(wait)-30-21[-13]
- 🔵 2-4-7-16-23-32-33-25-34-25-26-18-BOSSx3
- 🔴 9-3-6-10-22-31-36-35-29-28-20-19-20-BOSSx2
Archive[]
These strategies were considered great once, but they have been bested since. They don't offer any extra value compared to the strategies above and they are kept mostly for legacy reasons. Unfortunately, some still have a lot of notoriety, e.g. Wanknspank Simplified, also known as Solfors.
If red and blue both succeed, orange has easy times.
- 🔵 8-2-4-7-16-7-11-17-24-23-32-33-25-34
- 🔴 9-3-6-10-22-31-36-31-30-15-28-29-30-21-[13]
- 🟠 5-12-14-26-18-19-20-Boss(x8)
Red failed before 36 and turns white. Solfors-like orange.
- 🔵 8-2-4-7-16-7-11-17-24-23-32-33-25-34
- 🔴 9-3-6-10-22-31-36-31-30-15-28-29-30-21-[13]
- 🟠 5-12-14-26-18-12-15-28-20-19-18-Boss(x4)
Blue failed more than once and orange is under pressure.
- 🔵 8-2-4-7-16-7-11-17-24-23-32-33-25-34
- 🔴 9-3-6-10-22-31-36-31-30-15-28-29-30-21-[13]
- 🟠 5-12-14-26-18-12-15-28-29-34-25-15-18-Boss(x2)
Green oranges are very sour, error margin of 1 isn't much.
When both sides kinda fail, transposition to Spiral (blue detour) gives better chances (provided that red is at 36 and orange at 26 with sufficient moves). This gives orange an error margin of 3.Very similar to OnePunchMan. Right 🔴 takes 13 instead of 21. Left 🔵 takes the same camps, but their different order costs an extra action (and a buff). The sides can only afford one defeat combined, and any error will probably require transposition to Spiral (🔵 first) far more likely for center 🟠.
- 🔴 9-3-6-10-13-10-22-31-36-31-30-15-28-29-34
- 🔵 8-2-4-7-11-7-16-23-32-23-24-17-24-25-34
- 🟠 5-12-14-26-18-19-20-Boss(x8)
Independent blue path that saves orange 4 AP that they would have to take in center … only for orange to take a 4 steps detour to take care of the camps blue skipped. The strategy is not the best, but still valid.
- 🔵 8-11-7-16-23-24-17-24-14-26-25-34
- 🟠 2-4-2-1-5-12-15-28-20-19-18-Boss(x4)
- 🟢 9-3-6-10-22-31-36-35-29-30-21-13
Note that the map has incorrect steps for 🟢: There is #6 between step 2 and 3.
Identical to Solfors except for the color scheme. That gives the strategy a lot of notoriety. It is however quite interactive, with the side players having to wait for orange and then orange having to wait for whichever side clears the upper buff at 34. Error margins are also lower because of backtracking and buffs.
[Numbers in square brackets are optional, depending if the other side takes 34 or not. Either side can take 34.]
- 🔴 9-3-6-10-22-31-36-35-29-[34-29]-30-21-13
- 🔵 8-2-4-7-16-23-32-33-25-[34-25]-24-17-11
- 🟠 5-12-15-28-15-12-14-26-18-19-20-27
- 🔴 9-3-6-10-22-31-30-21-30-31-36-35-29-34-[25]
- 🔵 8-2-4-7-16-23
- 🟠 succeeds-32-33-25 (4 chests)
- 🔴 fails-34-25-24-17-11-[X]
- 🔴 succeeds-24-17-11-[X-X-X]
- 🟠 fails-24-25 (3 chests)
- 🔴 fails-34-25-26-18-Boss(x3)
- 🔴 succeeds-26-18-Boss(x5)
- 🟠 succeeds-32-33-25 (4 chests)
- 🟠 5-12-15-28-20-12-14-26-18-19-20-Boss(x4)
Unassorted[]
These strategies provide little to no text description and they vary in their quality.
Anti-Solfors is a practical joke against that stereotypical player that starts a level 12, runs Solfors path and you don't expect them anytime soon. Requires a partner in crime, very interactive.
Rose Garden is the older Spiral strategy. I eventually scrapped it as a serious strategy to declutter the page.