In this adventure, error margin of players taking the side routes is strongly affected by mistakes made by the center player, and different strategies react differently to defeats. For this reason, the error margin is best written as 3 numbers:
E.g. 3-1-X means:
- margin of 3 errors if center player played it perfectly
- margin of 1 error if center player lost one fight
- X means 4th chest is no longer possible when center player loses twice
One major controversial topic is whether the center player should start the inner rectangle towards the center (over the long bridge) or away from it. For example Bowser and Kokoth strategy show how to prioritize the Boss.
And yet, there is another option nobody seems to have realized for years: The center player can take an entirely different path. It allows a bit different odds for the players.
Altars of Power[]
- Buff #2 (all lanes)
- +20% Physical Damage increase
- +20% Magic Damage increase
- +20% Healing increase
- Buff #6 (all lanes)
- +20% Physical Damage resist
- +20% Magic Damage resist
- +20% Pure Damage resist
- Buff #12 (top/center* lanes)
- +20% Physical Damage increase
- +20% Magic Damage increase
- +20% Healing increase
- Buff #13 (bottom/center* lanes)
- +20% Physical Damage resist
- +20% Magic Damage resist
- +20% Pure Damage resist
Note: Depending on what exact direction the "center lane" player takes at the beginning, only one of these buffs -- #12 or #13 -- will be available.
Static Buffs[]
- Top: +80% Physical Damage resist (#21)
- Center: +80% Physical Damage resist (#22)
- Center: +80% Magic Damage resist (#25)
- Bottom: +80% Magic Damage resist (#26)
Around the boss for either top and bottom lane
- +200% Health (#34 and #35)
- +80% Pure Damage resist (#39 and #41)
4 chests (player 1 can fail 2 times)[]
These strategies offer the side-players the best margin of error if the center player avoids any defeat. However, they are also a little less resilient to 1st defeat than the next group. Still, even 2 defeats of center player allow for 4 chests finish.
Player 1 goes around the circle and if he fails only two times or less then a second player can clear up these Squads to clear the map with 4 chests, now the second player can't fail any battles.
If 🟠 has 1-2 defeats, 🟢 switches to sad 🟠 path to clear the leftovers.
If 🟢 stops at 39 for either reason, 🔵 takes sad 🟠 path.
If 🟢 stops at 40, 🔵 takes sad 🟢 path (with no margin for error).
If 🔵 fumbles, 🟢 can take Sad 🔵 path.
Boss chest security is top priority in either case, without compromising the chance to get 4 chests.
- 🟠: 02-04-06-08-12-17-16-22-28-29-30-31-25-19-18
- 🟢: 02-05-06-09-13-14-20-26-32-38-41-40-39-Boss(x2)
- 🔵: 02-03-06-07-12-11-15-21-27-36-34-33-35-Boss(x2)
- 🟠: 02-04-06-08-12-17-16-22-28-29-30-31-25-X
- 🟢: 02-05-06-09-13-18-19-14-20-26-32-38-41-40-39
- 🔵: 02-03-06-07-12-11-15-21-27-36-34-Boss(x2)-35-33
- 🟠: 02-04-06-08-12-17-16-22-28-29-30-31-25[-19-18]
- 🟢: 02-05-06-09-13-[18-19-]14-20-26-32-38-41-40-X
- 🔵: 02-03-06-07-12-11-15-21-27-36-39-Boss-35-33-34
- 🟠: 02-04-06-08-12-17-16-22-28-29-30-31-25-19-18
- 🔵: 02-03-06-07-12-11-15-21-27-36-39-40-[41]
- 🟢: 02-05-06-09-13-14-20-26-32-38-41-Boss-35-33-34
- 🟢B: 02-05-06-09-13-14-20-26-32-38-35-Boss(x2)-34-33
- 🟠: 02-04-06-08-12-17-16-22-28-29-30-31-25-19-18
- 🔵: 02-03-06-07-12-11-15-21-27-36-39-40-41-Boss(x2)
- 🟢: 02-05-06-09-13-14-20-26-32-38-35-33-34-Boss(x2)
- ⚪: 02-04-06-09-13-18-19-25-31-30-29-28-22-16-17
- 🔵: 02-05-06-10-13-14-20-26-32-38-41-40-39-Boss(x2)
- 🔴: 02-03-06-08-12-11-15-21-27-36-34-33-35-Boss(x2)
4 chests (player 1 can fail 1 time without causing trouble)[]
These strategies offer the side-players the best margin of error if the center player gets defeated once. They vary in their resilience to 2nd error though.
This result is achieved by center player having a little shorter path, which however also means that the other two players need to take that extra camp somewhere, lowering their error margin by 1 even if center player is undefeated (allowing a maximum of 3 boss attacks for 4 chests).
Orange's path only has 14 steps. If orange gets defeated twice, 3rd player must take detour to #7 / #10, wasting 2 AP, at which point, error margin is all gone. So, preferably, Orange should be instructed to be very careful after first defeat.
- 🟠: 02-04-06-09-13-18-24-30-29-28-22-16-17-23
- 🟢: 02-05-06-10-13-14-19-25-31-32-38-35-33-34-Boss
- 🔵: 02-03-06-08-12-11-15-21-27-36-39-40-41-Boss(x2)
- 🟠: 02-04-06-08-12-17-23-29-30-31-25-19-18-24
- 🔵: 02-03-06-07-12-11-16-22-28-27-36-34-33-35-Boss
- 🟢: 02-05-06-09-13-14-20-26-32-38-41-40-39-Boss(x2)
Think inside the box! Orange's path only has 14 steps. If orange gets defeated twice, 3rd player must beat a buffed camp at #27 / #32 (which can be very difficult) to keep the 4th chest chance alive.
- 🟠: 02-04-06-09-13-18-24-30-29-23-17-16-22-28
- 🟢: 02-05-06-10-13-14-19-25-31-32-38-35-33-34-Boss
- 🔵: 02-03-06-08-12-11-15-21-27[-28]-36-39-40-41-Boss(x2)
- 🟠: 02-04-06-08-12-17-23-29-30-24-18-19-25-31
- 🔵: 02-03-06-07-12-11-16-22-28-27-36-34-33-35-Boss
- 🟢: 02-05-06-09-13-14-20-26-32[-31]-38-41-40-39-Boss(x2)
4 chests (player 1 can fail 1 time)[]
These strategies are viable and quite popular (especially since path identical to Hericus#2 is posted on Solfors website). They are all suboptimal from 4th chest point of view. However, there seems to be a little better boss chest safety when things go poorly.
Player 1 takes the long bridge first but can only fail once to guarantee 4 chests, the last Squad can be cleared by a passing second player but also removes any fail attempts of them.
- 🟠: 2-4-6-8-12-17-18-19-25-31-30-29-28-22-16
- 🔵: 2-3-6-7-12-11-15-21-27-36-39-40-41-Boss(x2)
- 🟢: 2-5-6-9-13-14-20-26-32-38-35-Boss(x2)-34-33
This map allows Orange, Blue, and Green to have multiple defeats and still be almost guaranteed three chests. It removes the risk of not being able to defeat the boss should orange, blue, or green be defeated by surprise. For stronger teams going for 4 chests, it allows for any of the three teams to be defeated once, while still providing 3 x attacks on the boss.
- 🟠: 02-04-06-08-12-17-18-19-25-31-30-29-28-22-16
- 🔵: 02-03-06-07-12-11-15-21-27-36-39-40-41-Boss(x2)
- 🟢: 02-05-06-09-13-14-20-26-32-38-35-33-34-Boss(x2)
3 hits on boss by 2 players[]
Blue and yellow players could kill the boss, yellow dont wait until 38; green player cleans the south.
The two times backtracking of green lowers the error margin to a total of 1 for the whole team, making this strategy suboptimal. The margin is shared at least: Yellow can take green's last step or just clear 33.
- 🔵: 02-03-06-07-12-11-15-21-27-36-39-40-41-Boss-34
- 🟡: 02-04-06-08-12-17-16-22-28-29-30-31-38-35-Boss or 33
- 🟢: 02-05-06-09-13-10-13-18-19-25-19-14-20-26-32