Tower

The Tower in Strongford unlocks at Team Level 15 and consists of 50 floors of different types, it resets each Personal Game Day.

Players can skip floors depending on the number of battles won the previous day. The number of battles won converts to the number of floors allowed to skip, regardless of if there is a battle on that floor or not.

Floors
There are three kinds of floors in the tower:


 * Battle Floor (F) - Floor with one Heroes vs Heroes battle
 * Chest Floor (C) - Floor with Tower Chests
 * Buff Floors (B) - Floor with Buffs (That you can spend skulls to buy)

The following table shows what to expect on each floor:

Battle Floor
The Heroes and Pets need to be at least level 15 to join a battle, which can be fought in manual mode. The Energy of Heroes will keep between battles but won't regenerate any health. Dead Heroes stay dead but can be resurrected with one Buff for Skull Coins.

The base strength of the enemies depends on the players Team Level. Therefore, it is wise for a player to have their main team as strong a possible. The tower gets more difficult the higher you go. Each victory grants Skull Coins and Tower Points. The amount depends on how many stars you received for the battle, similar to Campaign Missions (max 3 stars, minus 1 for each dead hero, min 1 star):


 * Tower Points received = Tower Points (depends on the floor) * Stars
 * Skull Coins received = 5 * Stars

Tower Points can be used to receive rewards, Skull Coins to activate Buffs, or exchange them at the top floor for Gold.

Chest Floor
Each chest floor has three Tower Chest, containing Gold, Tower Coins, and Hero Equipment. The first chest is free, the other two can be opened with Emeralds (the third is only available with VIP 4).


 * The amount of Gold you receive = Base Gold * Team Level Gold Multiplier * 1.25 (for VIP 6) * 1.5 (Team Level 80+)
 * The amount of Tower Coins depends on the chest type, the chest can crit, doubling the amount
 * The amount of Hero Equipment depends on the chest type and the equipment type on the Team Level:
 * Team Level 15: green equipment, and blue equipment fragments
 * Team Level 16-30: green equipment, blue equipment fragments, and violet equipment fragments
 * Team Level 31-49?: green equipment, blue equipment fragments, and violet equipment fragments
 * Team Level 50+: violet equipment fragments
 * Team Level 80+: violet and orange equipment fragments
 * Team Level 120+: orange and red equipment fragments
 * The Emeralds cost depends on the chest type

Buff Floor
Up to three different Buffs per floor can be activated for Skull Coins, the cost depends on the buff strength:


 * Increase physical and magic attack
 * Increase magic defense
 * Increase armor
 * Recover Health of the selected hero or the whole party
 * Recover Energy of the selected hero or the whole party
 * Resurrect a fallen hero (Or heal a hero's health up to 100%)

The buffs on the 2nd floor always cost only 1 Skull Coin, all other buffs on higher floors cost 6, 16, and 40 Skulls Coins.

Instant Clear
Instant Clear allows skipping all battles of the Tower leaving the option of open the Tower chest one by one or all at once. Instant Clear becomes available at a specific Team Level depending on the platform:


 * Mobile - Team Level 90, players need also to complete the Tower every day for 7 days to collect Tower Crowns to activate Instant Clear
 * Browser - Team Level 130

Instant Clear becomes available on the next day after the requirements are met.

Skull Coin Exchange
Skull Coins can be exchanged for Gold based on the Team Level at the top floor! If you take no buffs at all you can collect up to 390 (26 x 15) coins.

The Skull Coin Exchange is not available in mobile apps.

How Tower Difficulty & Rewards are Determined (with direct answers from Support)
Each day, the tower is different. The enemy teams makeup will be a copy of a team that was previously used in Arena defense (even from an older server at some point in the past), but then scaled to be appropriate to your current team level

Given the seeming randomness of Tower matchups it is difficult to tell the exact moment defending teams are derived. There has been testing done for final skull rewards, and it has been found that for these skulls it will use your team level (multiple of 5 rounded down) as long as you level before looking at the skull reward.

Example: a player enters the Tower at Team Level 94, the player clears floor 49 with all 390 skulls at Team Level 94, claims the floor 50 chest, and then increases their Team Level to 95 before accessing the skull exchange. The Skull Exchange will give this player 66,000 gold.

When Support was asked about level multipliers, and lower Team level rewards: