Talk:Adventures/11/Ghirwil City Depths/@comment-222.152.243.236-20200415031139

A better route for white is to go clockwise instead of anticlocwise, i.e. at 18 turn left instead of right, and go 17, 16, 22, 28, 29, 30, 31, 25, 19. The advantage of this is that if white has one or two fails, he/she still gets all the towers. If white has 3 fails, it is still salvageable if blue modifies the route slightly with 19. 25, 31 instead of 20, 26, 32. The only advantage I can see to going anticlockwise is that white can have *4* fails and still debuff the boss, but if you have 4 fails you're probably doing too high a level adventure for your ability and dragging down other team members.

If white has one fail, it is still possible to get 4 casks if blue detours at 12 to take 7, or if red detours at 14 to take 19, however either of these actions means giving up on the 2 shots at the boss so only do this if the other player is very strong.