User blog:Eugenetswong/Completed Tower Without Deaths Nor Buffs Using New 4-Hero Team: Thea, Artemis, Phobos, Galahad

Context
For over a month now, I have been working on a team, which I committed to leaving at team level 30. This is probably boring to most/all players, but this all is fascinating to me, because until now, it remained to be seen whether or not the first 4 heroes a player receives are good enough to reach the top of the tower with perfect success. I wanted to see if skins and artifacts could be enough to upgrade the team to be powerful enough to reach the top without problems while being at team level 30. I also wanted to know if there would be any way to customize these heroes to make them have good synergy.

Aside: I have 27 heroes summoned . This is important information because Nexters has stated that the number of heroes affects the difficulty of the tower. The game takes the average power of all heroes, and then uses that in the calculation for how difficult the enemies are, as well as using the team level.

I chose the team level, because I wanted to have access to ring artifacts. I made use of skins. I did not make use of any guild type upgrades. The heroes have maximum skills for team level 30, and maximum equipment, and are at 2* blue +1.

While upgrading the heroes, I did rely on Astaroth as the 5th hero, and I did rely on the tower buffs, and even had to resurrect a hero now and then.

Hero Stats
1 of the hero's default skins was upgraded by 1 level since the tower climb, but I forgot which. It was probably Thea.



Synergy
To improve synergy, I focused on getting Artemis's ring into the green rank, so that it could be levelled up without worrying about having enough grey fragments and without interfering with the other artifacts that I wanted to pay attention to.

Also, prioritizing her allowed her deal enough damage, that her smart arrow stunned enemies enough that she became a control hero, sort of. This stunning allowed for 3-6 seconds of stun, which allowed Galahad and others to deal more damage.

I also wanted to be able to take advantage of Galahad's charge as a finishing move for the 2nd or 3rd enemy. I felt that levelling up Artemis's default skin and artifact ring before those of the other heroes allowed for this synergy. A weak physical attack stat meant no stun, which made it hard for the team to last a long time.

After that, my next priority was Thea's ring and book, and then Galahad's ring and book. However, in hindsight, I think that immediately after Artemis's ring, it made sense to focus on Galahad's book.

I deliberately did not want to level up any artifact weapons at first, because I did not want to make the heroes too powerful, otherwise they might cause the enemies to ult, which means that my team would take on more damage. The key here is focusing on managing damage to the enemy, so that I could rely on basic attacks, 2nd skills, and 3rd skills. I resorted to physical attack ults only to control the pacing of the team, and to heal.

With this in mind, I believed that it was safe to level up Astaroth's artifact weapon to green, because that would not cause the enemy to ult. I used him for most days, until I could finish the tower without him.