Guild/Heart of Power/Forge/Glyphs

You can upgrade your Heroes with Glyphs in the Forge after joining a Guild. Glyphs need to be enchanted with either and Gold or Emeralds to gain enchant points. With enough enchant points the Glyph will level up and grant an increased Stats Bonus.

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Nearly all Hero Stats can be upgraded by Glyphs, except Vampirism:


 * Intelligence glyph.png Intelligence
 * Agility glyph.png Agility
 * Strength glyph.png Strength
 * Health glyph.png Health
 * Physical attack glyph.png Physical attack
 * Magic attack glyph.png Magic attack
 * Armor glyph.png Armor
 * Magic defense glyph.png Magic defense
 * Dodge glyph.png Dodge
 * Armor penetration glyph.png Armor penetration
 * Magic penetration glyph.png Magic penetration
 * Crit hit chance glyph.png Critical hit chance

Each Hero has five different Glyphs, by default non are unlocked, they get unlocked starting at the top and then going clockwise with a higher Promotion Rank. For example, Astaroth's glyphs on the right side get unlocked at:


 * Glyph 1, at rank Blue
 * Glyph 2, at rank Blue
 * Glyph 3, at rank Violet
 * Glyph 4, at rank Violet +1
 * Glyph 5, at rank Violet +2

But even if the Glyph is unlocked the Hero needs to meet a level requirement to increase the maximum Glyph Level:


 * Glyph Level 1-30 gets unlocked at Hero Level 20
 * Glyph Level 31-40 gets unlocked at Hero Level 60
 * Glyph Level 41-50 gets unlocked at Hero Level 100

Stats Bonus
Different Stats get a different bonus, as the following tables show. All values are per level, at the end is the total sum of all levels combined. Emeralds can also be used to buy the missing enchant points to the next level at a ratio of 1:1.


 * Bonus 1: Intelligence, Strength, Agility
 * Bonus 2: Health
 * Bonus 3: Physical attack
 * Bonus 4: Magic attack, Armor, Magic defense, Armor penetration, Magic penetration
 * Bonus 5: Dodge, Crit hit chance

Although the last glyph with the main stat (Bonus 1 - Intelligence, Agility, and Strength) cost the same as the fours, the effect on Secondary Stats is worse:

Recommended Glyph Progression
Generally, this applies:


 * Tanks should focus on defense
 * Damage dealers should focus on offense
 * Support, defense, and offense, depends on how vulnerable the hero is