Adventures

Adventures can be started through the Sanctuary and will consume one Portal Charge. In each Adventure, the players will encounter s, Altars of Power, Eyes of the Herald, and one, there will also be Buffs that you can collect along the way.

Basics
Each Adventure consists of four chests, the first three chests can be opened if enough Team Points were collected and the boss chest if the was defeated. Team Points are collected by defeating s, Eyes of the Herald, or the, each rewarding 20 Team Points.

To access higher-level Adventures the previous must have been defeated at least once.

Chests
The first chest will grant:


 * Pet Potions

The second and third chests can grant one of:


 * Pet Potions
 * Chaos Particles
 * Pet Summoning Eggs

Opening the boss chest will always grant Pet Potions and will also grant one of the following:


 * Chaos Particles
 * Pet Summoning Eggs
 * Pet Stones

Buffs of the Day
All Heroes, including the enemies are affected by buffs. These reset at each Guild Game Day and consist of two Hero buffs and one Pet buff.

Leaving an Adventure
An Adventure can be completed by pressing the "End the Adventure" button, alternatively an Adventure can be left in the Adventure Log, after you leave an adventure, you can't rejoin it.

Instant Clear
Adventures can be raided for the current Guild Game Day if the specific Adventure was completed with all chests, the moment you leave the adventure determines the day, therefore players could open all chests but stay in the adventure until the next day to instant clear each second day (A good tip and idea to/for everyone).

Action Points Action Point.png
Action Points is the number of moves each player can make.To simplify, the tables and boxes are using "Moves" instead of "Action Points".

Portal Charges Portal Charge.png
Portal Charges refill by one at the start of a Guild Game Day up to the maximum of three. They can also be found in Special Events, Quests or received as a Gift in the Mail. Because most Gifts don't have an expiration date, players tend to leave them in their Mail for later use and to avoid going over the refill limit of three.

Paths
Detailed information on the respective Adventure page.