Talk:Glyph Guide To Each Hero In The Game/@comment-107.200.198.234-20200525225850/@comment-11829889-20200712101340

Level 50 Intelligence Glyph - 1135 intelligence = 3405 Magic Attack

Level 50 Magic Attack Glyph - 6500 Magic Attack, which is almost 1.91x more than what intelligence glyph gives at this level.

Level 60 Basic skin (intelligence) - 1365 intelligence = 4095 Magic Attack

Level 60 Custom skin (Standard, Magic Attack) - 10650 Magic Attack, costs about 1.8x more than basic skin, but provides 2.6x more Magic Attack. This isn't even me going over the special skins (winter and champion skins) that are slightly cheaper and more powerful than the regular custom skins.

So no, Magic Attack skins and glyph give much more Magic Attack than Intelligence skin/glyph. As for the other boosts intelligence gives:

Magic Defense - Is hugely useless, because most mages defeat Magic Defense way too easily with their Magic Penetration. Even the king of Magic Defense Orion (35213 Magic Defense at max stats) can't defend against the notorious Magic Attackers in the game as he'd hope to do. At most, Magic Defense matters in PvE, or against opponents in PvP that really lack Magic Penetration, but there aren't that many of them (or rarely, if you deploy Magic Defense stall strategy, but almost nobody runs that due to it being fairly one-dimensional and also due to being easily crushed by physical teams).

Physical Attack - Who cares? You're a magic user, Physical Attack is of little benefit to you. Only a small handful of intelligence based characters actually appreciates Physical Attack stat, they're not really widespread.

Critical chance resistance - Probably the only real useful boost for an intelligence user when it comes to main stats, but even then, the Critical chance resistance is very small, and mages are usually too squishy for this to matter, as they will die with or without critical hit being dealt if they're exposed to hits in the first place. Sebastian is also extremely common, and to some extent Jet as well, they both make defending against critical hits using main stats useless, and whoever plays a critical hit hero main will always make sure to boost critical hit chance as much as possible, making all this defending even more pointless.

Enemy dodge negation - Magic can never miss by default, so nobody really cares about this part either. The only hero who'd even remotely care for this is Cornelius, because all of his Magic Damage is converted into Physical, but the only intelligence users with dodge in the game are Jet and Heidi (who is almost never used), and Cornelius' offense falls short in PvP anyways due to the broken-ness of bulky mages and their high Armor values (and also because of weapon artifacts that provide Armor, since they're incredibly common).

In short, most mages would prefer Magic Attack glyph/skins over Intelligence glyph/skin.